About
Product Manager with 8+ years across mobile gaming, high-scale LiveOps, and technical platforms (up to 300k DAU, 500M+ downloads). Combines technical depth with commercial execution: leading 0-to-1 launches ($400K seed, 3 titles to soft launch), funnel optimization (−40% load time, +5% D1 retention), and live-service reliability (99% SLA at 1K RPS, Google Play ANR <0.4%). Experienced in C-level alignment, cross-functional team leadership, and pragmatic AI workflows that cut operational costs.
Work
02/2023 - 2026
Barcelona, Remote
Nexters
Technical Product Manager
Flagship mobile RPG Hero Wars: Alliance (300k DAU, 500M+ downloads).
- Slashed third-party translation API spend by $3,000+/month with zero message lag by shipping an in-house translation microservice using local ML language detection and multi-level caching (Redis/L1).
- Sustained a 99% SLA at 1,000 RPS during live clan wars by deploying automated rate limiters and graceful degradation fallbacks in .NET.
- Accelerated squad velocity by 25% and eliminated release regressions by introducing AI-assisted PR review gates in CI/CD.
- Reduced executive alignment cycles from weeks to 2 days on tech debt trade-offs by authoring structured ADRs and impact analyses for the COO.
- De-risked the zero-downtime chat rollout across 300k DAU by executing phased staged rollouts (1% to 100%) with real-time SLA telemetry.
03/2021 - 01/2023
Barcelona, Remote
Playtika
Product Manager (Platform & Core Experience)
Tier-1 publisher. World Series of Poker (WSOP, #1 grossing casino, 100k+ DAU) and Solitaire Grand Harvest (100k+ DAU).
- Cut startup load times by 40% (70s down to 40s) and boosted D1 retention by 5% on WSOP by redesigning asset loading into an asynchronous DAG pipeline with 30 parallel workers.
- Migrated network infrastructure to HTTP/2 across 50+ engineers with zero live-ops downtime using phased cohort rollouts and automated fallbacks; proposed and drove HTTP/2 adoption into the official Unity 6.3 engine release.
- Aligned distributed cross-studio roadmaps across Romania and Israel without formal authority by converting deep-profiling bottleneck data into retention and session frequency KPIs.
Silverfox Games
Co-Founder & Head of Product
Tactical multiplayer strategy Magic Battle Arena.
- Managed a dedicated engineering squad (3 developers) and orchestrated 20+ cross-functional contributors across game design, art, animation, and QA within strict budget limits.
- Validated core combat loop hypotheses prior to full production by running weekly qualitative playtests and player interviews using Figma prototypes and Unity greybox builds.
- Shipped the multiplayer MVP and Soft Launch build on schedule within budget by coordinating a 20+ contributor squad across GD, art, code, and QA in 2-week Scrum sprints.
- Preserved 90% of initial engineering investment across live updates by establishing a modular client-server architecture via Photon and AWS Lightsail from day one.
Skills
- Teamwork
- Communication
- Adaptability
- Continuous Learning